Post by axel on Jul 9, 2013 18:37:58 GMT -5
Stealth & might
three races:
Wuulf
Fawks
Cyborg
three classes (adventure):
Trooper
Bounty hunter
War pilot
6 crafting classes:
blacksmith
jewelcraft
alchemy
Engineer
Weaponcraft
Armorer
3 gathering classes:
scavenger
herbalist
Miner
4 secondary classes:
first aid
cooking
hunting/foraging
fishing
Wuulf: Bi-pedal wolf-like creatures, come from the galaxy Canis Nova the planet Lupis, The Wuulf and Fawks come from the same galaxy and are allies
Fawks: Bi-pedal fox creatures, come from the same galaxy as the Wuulf but a different planet on the planet Sirius
Cyborg: Wuulf or Fawks that were once fallen or incapacitated heroes that were either brought back to life or enhanced with cybernetic parts. Eyes, heart, brain, parts of the bones, and yes, even the skin can be cybernetic
Choose your alliance:
Dark or Light
Customize your character from hundreds of combinations, and random name generator or name your character on your own.
You first start on one planet, there are two starter planets, one per alliance. You train on the starter planet, and then get your own ship and fly to so many planets in your galaxy.
Before you can do any of this though, you must forge your own weapons and armor. You are given starter formulas for one starter weapon depending on your adventure class, and one formula for a full set of basic armor. You are also given basic necessities (pickaxe, smelting tongs, etc.) to create these items and the items you were just given. Now that you have armor and a weapon, you can begin training. Learn basic and combo moves, earn skills, and spend skill points on new abilities.
But you must remember: you need to eat, drink and rest. You rest at night and eat -at least- twice per day. Water is vital for survival, you must drink at least two swallows worth of water per hour.
Your basic weapon can't do everything, eventually you must go to a trainer and learn to craft new weapons and armor to better protect and serve you in your missions.
You can do many things in this game: Open a small shop or smuggling operation to sell illegal (In the game, mind you.) items to fellow players to give them an edge, in exchange for these services you decide how you will be paid: Extravagant amounts of money so that only the filthy rich can afford your business, or set low prices so that everyone can get a taste of the action.
You can also sell food, armor, weapons, or join a group and make the items for them as patronage. There is so much to do in this world of Stealth and Might.
three races:
Wuulf
Fawks
Cyborg
three classes (adventure):
Trooper
Bounty hunter
War pilot
6 crafting classes:
blacksmith
jewelcraft
alchemy
Engineer
Weaponcraft
Armorer
3 gathering classes:
scavenger
herbalist
Miner
4 secondary classes:
first aid
cooking
hunting/foraging
fishing
Wuulf: Bi-pedal wolf-like creatures, come from the galaxy Canis Nova the planet Lupis, The Wuulf and Fawks come from the same galaxy and are allies
Fawks: Bi-pedal fox creatures, come from the same galaxy as the Wuulf but a different planet on the planet Sirius
Cyborg: Wuulf or Fawks that were once fallen or incapacitated heroes that were either brought back to life or enhanced with cybernetic parts. Eyes, heart, brain, parts of the bones, and yes, even the skin can be cybernetic
Choose your alliance:
Dark or Light
Customize your character from hundreds of combinations, and random name generator or name your character on your own.
You first start on one planet, there are two starter planets, one per alliance. You train on the starter planet, and then get your own ship and fly to so many planets in your galaxy.
Before you can do any of this though, you must forge your own weapons and armor. You are given starter formulas for one starter weapon depending on your adventure class, and one formula for a full set of basic armor. You are also given basic necessities (pickaxe, smelting tongs, etc.) to create these items and the items you were just given. Now that you have armor and a weapon, you can begin training. Learn basic and combo moves, earn skills, and spend skill points on new abilities.
But you must remember: you need to eat, drink and rest. You rest at night and eat -at least- twice per day. Water is vital for survival, you must drink at least two swallows worth of water per hour.
Your basic weapon can't do everything, eventually you must go to a trainer and learn to craft new weapons and armor to better protect and serve you in your missions.
You can do many things in this game: Open a small shop or smuggling operation to sell illegal (In the game, mind you.) items to fellow players to give them an edge, in exchange for these services you decide how you will be paid: Extravagant amounts of money so that only the filthy rich can afford your business, or set low prices so that everyone can get a taste of the action.
You can also sell food, armor, weapons, or join a group and make the items for them as patronage. There is so much to do in this world of Stealth and Might.